Design the relationship between the human and the model.

Not prettier screens. What the AI may do, when it must ask, how the user checks the output, and what the interface does when the answer is wrong.

Teams we have designed and built for
  • Feat Vermont
  • Stellar
  • Espacio Emprendedores
  • Antonia's Academy
  • Client partner
  • Client partner
  • Client partner
  • Client partner
Patterns we actually design

A chatbot is one pattern. It is rarely the right one.

Copilot

Sits beside a job the user already knows. Suggests. Never hijacks the file.

Agent

Does multi-step work across tools. Shows its trail. Stops for approval on risk.

Human-in-the-loop

The model drafts. A person signs. The UI makes the difference obvious.

Retrieval

Answers from your corpus, with sources, instead of a confident shrug.

States we never skip

If the model can be wrong, the UI has to be honest.

  • Empty — what to type, what not to expect.
  • Working — progress you can interrupt, not a spinner that lies.
  • Unsure — confidence and sources, not fake certainty.
  • Wrong — edit, retry, report, undo.
  • Forbidden — permissions and approvals as part of the flow, not a toast after the damage.

Bring the job the AI is supposed to do.

We will design the interaction — and build it with the same team.

Nearby

AI automation

Replace repetitive sales, support, and ops work with agents that still know when to ask a human.

Explore

AI product discovery

Decide what the AI should do, what the human should do, and whether the product should exist.

Explore

Micro-SaaS

Turn a messy niche workflow into a small product you own — designed, built, and launched.

Explore
FAQs

How working with us actually goes

Start with a 15-minute call. If it is a fit, you get a written next step — scope, timeline, and investment — not a leftover pitch deck.

  • We can, and we will tell you when that is a lazy answer. Most products need structured actions, review states, and permissions — not a blank prompt.

  • Yes. The point of this studio is that the interaction we design is something engineering can ship, including empty, loading, and wrong-answer states.